This is what you’ll get if you use that one. What we’re going to do is keep it on that FIRST TAB. Do not use this kind of count for Sims, it’ll fry your damn computer. Now, for this mesh I’m going to click P/Selection to separate that part, because that’s the high poly sucker that we’re wanting to reduce. Using CTRL and your left mouse button, circle the part of the UV map/mesh you want to select. What it does is links/unlinks the UV map to the mesh, so if you need to select something fast, you can use this tool to get it done quickly. Now, I give over a tiny tool that will help you big time with polycount.įirst off you’re gonna want to use this button over here. This mesh was way too high for sims, as most 3d models from the web are, and I wound up scrapping it because I didn’t know better. Now, when I first started I actually sent her this file because I was a noob and needed help. Make sure to check this out while you’re here! (: If you need a tutorial for ts3, seriously, go to her page, she probably has it with her infinite wisdom. Has saved my bacon more times than I can count with her tutorials.
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